2D sprites from 3D assets?

Hi there!

What needs to be done to create 2D sprites from 3D assets in unity?
How can one make sprites with transparency from those wonderful assets in the asset store?

I’m new to unity so the answer to my question might be really simple. :slight_smile:
Anyway, thanks for your answers!

There are a few ways.

You could makes a plane object, and place a png onto it.
You could also do the same with a cube and just collapse one of its axis.

However, when making objects, you want to use as few verts as possible. You also want to create atlases so you use as few materials as possible. And finally if you want animations, no native Unity feature supports this so what do you do?

I use SM2, Sprite Manager 2 from AnbSoft. There are plenty of assets in the store that support this. Just check them out.

Thank you for your answer!
I think I was unclear with my question!

So what I want to do is this:
Grab a 3D asset from the store. (a 3D tree for example)
Place it in unity.
And take a “picure” of it with the background being transparent.

So I want to make 2D png images from a few 3D assets from the store.

Print screen then cut the tree out in photoshop and paste it onto a transparent background?