Hi,
I am currently using 2 prefabs of the same crown for wearing in-game and also available in a store.
The first prefab is made of sprite renderers and particles.
The second prefab is a copy of the first but made out of images and particles.
This is really tedious to do. I read that the new UI will support 3D models in the UI. Will it also support 2D sprite renderers and particles or will I have to rebuild each prefab in both in-game and UI?
I hope that made sense.
Thanks!
As Benoit announced in this thread, 3d objects are planned for UIToolkint 1.1
I hope it will meet your expectations 
Sorry, I think I misunderstood. I know 3D is in the works, but does this include 2D sprite renderer prefabs with particles and trail/line renderers? Essentially in-game 2D items with effects being able to easily display in the UI.
Thanks!
There should be no difference between 2d and 3d GO support. I personally combined both objects as the main complexity is making all shaders works together when rendering a regular GameObject in a UIToolkit hierarchy.
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Thanks for the reassurance! I am excited to try it out when it is released.
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