2d sprites look blured out when moving fast

Hi!
i have problem with sprites getting more blurred out the faster they move.
i have fps set to 60 and their movement speed is multiplied by time.fixeddeltatime.
main camera has fixed position.
how can i get rid of that blur?
thank you!

More than likely this is a persistence or response-time effect caused by your display hardware. Your screen’s pixels need a brief moment to change colors. They also may change more quickly when brightening than when dimming, or vice-versa. Combining these effects with moving images will cause blurring, especially with higher movement speed and contrast. This is more pronounced on LCD displays, which are commonly used for PC monitors.

An easy way to confirm this is to take a screenshot while the blurring is visible. When you view the image, it will probably be clear as ever, showing that Unity is not responsible for blurring the frame.

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thank you!
so basicly there is no way around that?(except not using lcd monitor)