Hi, I’ve rendered 2D sprite with shadows and transparent background in Blender.
When I add them to Unity shadows are overlapping each other.
How can I make them blend not overlap. Thanks in advance!
did you mange to fix this?
Hi @IgorKo , we do not support blending of overlapping shadows for ShadowCaster2D. You can try using Composite Shadow Caster 2D to prevent your spite’s shadows from overlapping with one another.