2D Sprites Smearing With Movement Via Transform

My sprites are smearing like this:

While I am using this script:

public class xyMovement : MonoBehaviour
{
    float horizontalInput;
    float verticalInput;
    
    // Start is called before the first frame update
    void Start()
    {
        horizontalInput = Input.GetAxis("Horizontal");
        verticalInput = Input.GetAxis("Vertical");
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        horizontalInput = Input.GetAxis("Horizontal");
        verticalInput = Input.GetAxis("Vertical");

        transform.Translate(new Vector3(horizontalInput, verticalInput, 0));
    }
}

My Components look like this for the simple white box sprite, and the other sprites components are not too off from normal either.

I’m pretty inexperienced at this point, but I have no idea what could be causing my images to behave like paint brushes instead of simply transforming from one position to another. I have used multiple types of movement and they have all yielded similar results. Thank you very much in advance!

I just set my camera Clear Flags to Solid Color and my problem was fixed!

Why I guess would be my question.