So I would like to use normal-mapped sprites in my game. So far, no problem; There are shaders around that add normal mapping support to the default sprite shader. However, if there’s any kind ob objects between the light source and the normal mapped sprite, the light ignores the object in between, so basicaly there are no shadows. In deferred lighting mode, the Edit view shows that the light gets blocked, by in the Game view, the sprite is still lit by the light. How can I make block a light source shining on a sprite?
If you are adding normal maps and shadows I see no reason to stick with sprites. I suggest using quads and the default renderer. Or is there any specific reason to keep using sprites?