2D SpriteShapeProfile-Texture Problem

Hello,

I’m creating a bumpy terrain using a 2D SpriteShapeProfile. I’m using a 16x16 tileset. When I place it in the scene, it’s square, but when I use it inside the SpriteShapeProfile, it becomes horizontally stretched, and I can create my terrain without any issues.

Later, I downloaded a texture pack, set the type to 2D Sprite and UI, and used it instead of the tilesprite. However, the texture appears as a vertical strip. The scale is 1,1,1, and it’s the parent object. The texture itself is also square at 2048x2048.

When I drag the tileset sprite into the scene, it appears square, and the same goes for the texture sprite. But when I use them inside the SpriteShapeProfile and drag it into the scene, my tilesprite is horizontal, while the texture becomes vertical. I couldn’t find the reason. Can you help me?