I’m trying to stick two rigidbody2Ds together on collision.
Basically you fly around and pick up NPCs and drop them into a area.
The closest I got was using the Hinge2D joint, but it would snap the NPC in position.
I’m trying to stick two rigidbody2Ds together on collision.
Basically you fly around and pick up NPCs and drop them into a area.
The closest I got was using the Hinge2D joint, but it would snap the NPC in position.
Create a script that would register the difference in position between the two objects and set the position of one of them from the other object + the offset on collision.