Not sure exactly what is going wrong with my teleporters. I have a sprite with a polygon collider, however when my player collides with it nothing happens.
here is my script
using UnityEngine;
using System.Collections;
public class TeleLtoR : MonoBehaviour {
void OnTriggerEnter(Collider other){
Vector3 pos = other.gameObject.transform.position;
pos.x = 8;
other.gameObject.transform.position = pos;
}
}
this is one script that would teleport the player from the collider position to another position with the same Y value.
Any help would be appreciated, thanks.