2D Terrain generation

Hello,
I’m working on a 2D terrain generation. This is what I have so far:

What I have:
-Random terrain generation
-Remove blocks system
-Save and load
-Advanced chunk load system

Planned:
-Tree generation 80% done
-More details 50% done
-bug fixes and many more

So tell me what you think, and what should I do more?
-Thanks

This looks cool! I think adding a water system would be a good feature. With physics like you see in games such as Terraria.

Thanks. I will try to do simple water system.

Tree generation 70%.
Screenshots:
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1520343--86946--$9mPe4B.png

This is pretty cool, can you tell us what the current memory/fps/draw is? Doing something like this is on my bucket list of projects, with games like terraria and starbound being inspirations.

Thanks! It all depends how close your camera is(and it should be close.). The reason is that 1 chunk is 1 draw call(whole chunk use 20k triangles). That’s why I written better chunk loading. Example:

Im still working on better performance.

Just noticed the poll and voted but I just wanted to comment about the amount of votes for free.

I think a lot of people vote free because they would love to have this for free, and not necessarily because it isn’t worth anything.

If you flesh this out into a polished and quality asset don’t be afraid to charge a fair price for it. This would be very useful to the community and worth a few bucks. Just my opinion.

Thanks! People like you motivate me to work even harder.

Long time since last update ;)…a lot of things changed.
Added:
-New* Save and load(one chunk 5KB) 90%
-Tree generation 80%
-Optimized chunk, now whole chunk use 7k triangles
-Added grass(still need to work about details)
-Advanced chunk loading(load blocks in range) 100%
-More detail 60%

To do:
-More detail
-Demo
-Water system(still not sure)
-Bug fixes, and more?!

Few screenshots:


As you can see I tried in minecraft style…

Planned release date: for 7 days
So tell me what you think…