2D texture for 2 seconds on screen?

Hi guys do one of you know a script so that if I have for example collected 200 coins a 2dtexture comes up and leaves after 2 seconds? ty!

I’m rather newbe, but maybe using Playmaker and global variables can be a breeze.

Best off using a particle emitter and set it so it only fires one object and has a life of 2 seconds. Simples.

You could create a GuiTexture. Position it where you want it. Then:

var texture : Texture2D;
var On:boolean;

function Start(){
     guiTexture.enabled = false;
}

function Update(){
  if(coins==200){
     On=true}}
  if(On){
     GuiGoesOn();}

function GuiGoesOn(){
   On=!On;
   guiTexture.enabled=true;
   yield WaitForSeconds(2);
   guiTexture.enabled=false;
}

Now is your coin counting in the same script? Is it a static variable?If yes, call the static with

ScriptName.countVar

If not static, you still can send a message from the script where the counting happens. Somehow like this

in the GuiTexture script

var texture : Texture2D;

function Start(){
    guiTexture.enabled = false;
}

 function GuiGoesOn(){
    guiTexture.enabled=true;
    yield WaitForSecond(2);
    guiTexture.enabled=false;
   }

In the script where coins are counted:

function Update(){
     if(coins == 200)
     {
         On = True; 
     }
     if(On){
            gameObject.Find("TheGUItextureObject").SendMessage("GuiGoesOn");
            On=!On;
     }  
}

I edited a little as I realized that it could work but would not be the best.