Hello,
I’m trying to handle orientable tiles with size greater to 1x1.
I went with the solution to use an offset and a rotation:
- if the size (x or y) is odd, I use 0.5 / 1 / 1.5 offset. If the size is even, I simply use the center tile as the center of the object.
- if the tile is oriented vertically, I use the rotation proprety (in “Grid selection properties” in the tile palette).
But when I try to do it programatically, I realize that there is no “offset”, “rotation” or “transform” field for TileBase.
How can I rotate a tile programatically with Unity Tilemap system ?
Thank you very much for your help