2D Tile Texture Size?

I have a simple question about my 2D tile game: I understand game textures should be a power of 2 but how big should the texture be for a tile?


Whatever looks good, considering the size of the tile and the highest resolution you’d typically expect to be used.

Just consider how zoomed in the sprite will be. A character might need to be a bit more in depth, a wall or something as well. Experiment but 1024 is around optimal but higher would be better for complex objects like things hanging on walls. It really depends.