rapidimperturbablehagfishTrying to make a collidable tilemap 2d. It has a tilemap collider on it and the player has a Rigidbody aswell as a box collider 2d on him. The player just phases through walls, like they aren’t there.
Kinematic bodies don’t react to forces therefore don’t produce a collision response. They also don’t collide (by default) to produce contact information anyway (your TilemapColldier2D is static).
Set your player to Dynamic body-type. If not, you’ll need to use queries to detect collisions from it.

