Hello everyone,
I am trying to generate a tilemap with biomes.
There would be for example a snow region, dessert and forrest.
My first approach was using a Voronoi diagram. But the result looked weird and unnatural.
My second solution was the perlin noise, which had better results. But the problem is that perlin noise is normally used for height maps. For 2d tilemaps the results would look like the example below.
The problem here is, that the water would be always surrounded by sand, and the sand by grass, which would not make sense with biomes like snow and dessert.
Does anyone know how I can change my perlin noise implementation, so it fits my needs, or is there a different approach which works better?
Thank you all for your help