Hello,
I’m very new to Unity so I apologize if I leave out something.
I’m having a problem where I’m using a tileset and my pixels sometimes do not line up correctly horizontally. I have a Cinemachine 2D camera using dead zones and when I move to the right, if I stop at a certain point the pixels on things do not line up.
Here is them not aligned:
Now if I move a little to the right they will snap together:
It confuses me because the above images are only TWO tiles. And you can clearly see tearing on three parts…
Things I have read and tried:
- I put all my tiles in a sprite atlas. I think I did this correctly, as the tiles will render fuzzy if I do not use point filter mode on the atlas
- Turned off Anti Aliasing
- Attached a Material with ‘Pixel Snap’ as true to all Tilemap Renderers
Any help/ideas would be much appreciated.
Thanks,
-Zander