2D tilesheet bleeding (pinstriping)

Hey guys - I was following this tutorial here:

using this texture pack: 16x16 Dungeon Tileset by 0x72 and I am getting the following tiling issue: Imgur: The magic of the Internet

I believe this is tile bleeding? I was wondering if there’s any way of fixing this within unity without needing to edit the tilesheet to add padding between tiles? I am using a newer version of unity than the tutorial author but found it strange that he is not seeing similar results in the video.

Thanks

It sounds like you need to set the FilterMode on the tiles to be Point perhaps?

Select the image sheet and look in the importer.

For cute little tiles/sprites like these, I usually turn OFF compression to (Compression: None) to keep it clean, especially when you’re blowing it up pretty big onscren.

Realised that the above image is tough to see on smaller screens so here’s another image of the issue:

7447106--913253--Screenshot 2021-08-25 at 09.59.51.png

Appreciate your response - I actually have both of these settings set already for the above result I also have AA turned off in the project settings.

Tile seems to just be bleeding the top 1px of the above tile.

7447106--913262--Screenshot 2021-08-25 at 10.03.49.png