2D Toolkit 1.50

2D Toolkit is now available on the Asset Store for $55.
Official website with FAQs and support form
2D Toolkit on the Asset Store

2D Toolkit is a set of tools to provide an efficient 2D sprite, collider set-up and text system which integrates seamlessly into the Unity environment.

Version 1.50 has been submitted to the asset store.
It is available now on the beta site for those with access.

New tutorial video coming soon!

Collider demo


Link to webplayer: ColliderDemo

Features:

Sprites

  • Fire and forget atlasing system. Set it up once, and it will be automatically regenerated when it needs to be.
  • Automatically cut up sprites, eliminates empty space in textures and saves altas area and fill-rate.
  • Source sprites from spritesheets, lets you use your existing assets and without changing your workflow.
  • Automatically generate multiple atlases when necessary from one Sprite Collection.
  • Supports arbitrarily sized sprites.
  • Set up anchor points so your sprites rotate at the right points, and to line up animated sprites.
  • Supports pixel perfect rendering on orthographic and perspective cameras.
  • Efficient batching system for background static sprites. Create combined static sprite meshes seamlessly and efficiently.
  • Scale sprites without breaking dynamic batching.
  • As much data as possible is precomputed offline, runtime transformations are kept to a minimum.
  • User friendly editor, creating and using sprites has never been simpler!
  • New! Set up colliders within the interface
  • New! Supports automatic and custom box collider set-up
  • New! Polygon collider editor - Set up polygon colliders quickly and efficiently

Sprite Animations

  • Easily and quickly build large libraries of sprite animations for your projects.
  • Supports arbitrarily sized sprites for animation.
  • Sprites for animations can be sourced from any number of atlases.
  • Easy to use in-game API.

Text

  • Use bitmap fonts created in BMFont / Hiero.
  • Tint and scale your text meshes without breaking dynamic batching.
  • Supports vertical gradients.

New videos

New collider tutorial coming soon…[/B]
The following videos were created during development, demonstrating the main features. Some of these are slightly out of date. I will update them at the next opportunity.
Static sprite batcher - Efficient batching made simple!
https://www.youtube.com/watch?v=xWK7VmgsC9M
This demo is included as a scene in version 1.01
Building and animating a segmented spider
https://www.youtube.com/watch?v=xnmCtz4VJbY
This demo is included as a scene in version 1.01
Using 2d Toolkit with Unity physics
https://www.youtube.com/watch?v=29zU5jz4S8w
This demo is included as a scene in version 1.01
Sprite workflow Part 1
https://www.youtube.com/watch?v=VrLl9CP9s_g
Sprite workflow Part 2
https://www.youtube.com/watch?v=uw3zbXaPTiU
Pixel perfect sprites and sprite animations
https://www.youtube.com/watch?v=70nWttSZUtU
Font workflow
https://www.youtube.com/watch?v=oXyYr_aYKU4

very cool stuff :smile:

I can only say that this tool just keep getting better and better with each update! I bought it for the initial features, and for the “oh well its a better system than anything 2D I would create in Unity”, but man you just keep giving more! I am one very happy customer and glad by the improvements you keep adding to it n_n!