2D Toolkit - Blurry textures used from tk2d Sprite Collection

For some reason I am getting blurry textures by using the 2d toolkit’s sprite collection. In the sprite collection, the textures look fine, but when creating a tk2d sprite in the hierarchy, then choosing the sprite collection and texture in that collection, the displaying texture is blurry.

When creating a tk2d sprite from texture and choosing the individual texture, this problem doesn’t occur.

I’m using point filtering and 20 pixels per meter settings and these settings match from the sprite collection settings to the tk2d sprite.

On the left is the tk2d sprite with the texture accessed from a sprite collection, on the right is the correct version, created with tk2d sprite from texture.

I’m thinking that it is something to do with the sprite collector settings, or how the tk2d sprite is set up?

Fixed: In the Sprite Collector Data file structure, after the sprite collection is created, modify the Atlas settings.

Changed texture type to sprite, pixels to units (20) “Matching the sprite collection settings”, filter mode to bilinear, override for iphone, changed max size to the size of the sprite collection (2048), and lastly, changed the format to true color.

Result—>

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