I’ve been checking out the 2D toolkit to use for mini-games within my world. I want to be able to put a 2D “game” in front of the 3D world as if someone had a journal or something in their hand, but can still look up and converse in the world.
I got it to work up to a point with the first person controller. It works all the way up until an object in the 3D world is closer to the camera than the sprite. Is there a way to force the sprite to always render on top? I’ve played with all the culling masks.