2D Toolkit or go straight native 2D?

I’m about to start a new 2D game project.

I purchased 2D Toolkit from the Asset Store a year or so ago, before the Unity native 2D tools were released. I have done a few projects w/ 2D Toolkit in that time. So, I’m fairly familiar with it. On the other hand, I know nothing about Unity’s native 2D tools other than what I’ve seen in the announcement video showing off the features.

Also, I do not have a Unity Pro license at this time. So, a few native 2D features are locked out for me.

So, my question is for people that have used both - which do you prefer and why? Or, if the answer is “Well, it depends”, then a list of pros and cons would be really helpful. At this point, I’m not sure what advantages either solution offers.

Thanks!

The number one advantage of 2Dtookit is its automatic handling of different phone resolutions… both in regards to auto resizing the camera, as well as loading appropriate sprite atlases depending on the resolutions. I still use 2Dtoolkit.

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For me the advantages are manifold: sprite collections, great attach point support, easy and simple clip management etc.

and the tilemap feature is ace