Hi, a friend and me are starting to build a game, the point of view would be similar to Prison Architect or Pokemon games.
A feature that we might want to add is to have holes in the ground where the player or the enemy can fall in. Also we might want to add multistory buildings in the future.
We’re experienced C++ programmers but are completely new to Unity. Yesterday we started experimenting with it and had many problems setting up a simple top down scenario, to the point where we had to rotate the camera to face top down and each object we added had to be rotated manually too.
What would be the correct procedure to build this kind of game?
2D defaults without gravity, and the player moves along the X and Y axis, and we hack the holes and multistory buildings in the code? This seems like adding a 3rd dimension to the 2D.
Would it be better to use 3D defaults with 2D sprites?
We’ve found some information for 2D topdown shooters, but none of it uses the Unity 4.3 with the new 2D tools and we’re kind of lost.