I am making an object for a top down 2D game like Zelda/Binding of Issac.
I have an object you can push around and want another object to be attached via a hinge joint. I want the hinged object to react to gravity, but the object its attached to I don’t want to be affected by gravity.
Is there any way to add gravity to the hinged object and not have it affect the object it is attached too?