2D top down physics problem with hinge joint.

I am making an object for a top down 2D game like Zelda/Binding of Issac.

I have an object you can push around and want another object to be attached via a hinge joint. I want the hinged object to react to gravity, but the object its attached to I don’t want to be affected by gravity.

Is there any way to add gravity to the hinged object and not have it affect the object it is attached too?

Okay so literally 2 mins later and I figured it out.

Base object has 0 gravity scale and has friction of 0.1. Hinged object gravity scale of 1 and a mass of 0.0001.