2D Top Down Shooter Shooting Problems

so in my game the player rotates to face the mouse but i want to make it so that when i click or something a bullet is created and it shoots towards that direction im facing heres my move.rotate script

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Playermove : MonoBehaviour {

public float moveSpeed = 2;

// Update is called once per frame
void Update () {
    if (Input.GetAxisRaw("Horizontal") > 0.5f || Input.GetAxisRaw("Horizontal") < -0.5f)
    {
        transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
    }

    if (Input.GetAxisRaw("Vertical") > 0.5f || Input.GetAxisRaw("Vertical") < -0.5f)
    {
        transform.Translate(new Vector3(0f, Input.GetAxisRaw("Vertical") * moveSpeed * Time.deltaTime, 0f));
    }
    facemouse();
}

void facemouse ()
{
    Vector3 mousePos = Input.mousePosition;
    mousePos = Camera.main.ScreenToWorldPoint(mousePos);

    Vector2 direction = new Vector2(
        mousePos.x - transform.position.x,
        mousePos.y - transform.position.y
    );

    transform.up = direction;
}

}

You need to either instantiate a bullet object, or grab a bullet object from a pool that you’ve previously set up. The bullet object needs to inherent the player objects transform.forward Vector as it’s “direction of fire”.

If you don’t understand that paragraph then I suggest you read about instantiation in Unity.