2D Top down view, moving platform.

Hi,

I’m working on a 2d plaformer videogame with a top-down view, like The Legend of Zelda for Snes.

I’m really new to programming, and I have been trying to make my character jump to moving platforms, and stay on them.

I want to do exactly the same as what is seen in this video from Valkyrie No Desentsu. Where the character jumps on, and stays on the platform.

All I have found online are answers to Side scrolling platformers, but they didn’t work for my game.

All I have been thinking requires a long code, using a lot of resources, and not optimized at all.
What is the best approach for this? Do you have any tips? Ideas? Anything will be appreciated.:stuck_out_tongue: I am writing in C#.

To stick onto platform you need to parent your character to the platform once he collides with it. So on Collision enter you would parent the character to the platform then on exit you would unparent it. Side scrolling or top down doesn’t really change the logic as far as jumping other then moving in the z and not the x.