2d TopDown Driving game: Track Help

Hello
Im making a top down 2d Driving game. I would like to ask if any one knows or can point me in the right way.
The car drives a round the track but there are walls on the out sides that they cant drive throwe
69841-untitled-1fw.png

Key to photo:
Green - outside track
Dark Red - walls
Grat - Track
Yello - Car
light Blue - Cam/Screen

Hope some can help me out dont know if im going have to do it in 3d max or somthing like that (iv never done it anything like that be for :frowning: ) or is there a way in Unity or somthing Thanks

You should define topology of your track via some types of colliders. It can be one big mesh or some small (better). E.g. using box colliders:
69846-69841-untitled-1fw.png

thank you very much will have a go at both … if i can get my head around the 2nd way :slight_smile: