In my 2D game I want to animate a gameobject’s position from wherever it is to an absolute position using the animator - i.e., the starting position varies, but the end position is fixed, say 0,0 for this example.
I’ve had a look at animation parameters, but there doesn’t seem to be a way to reference the parameters in the animation keyframes.
Any ideas how I should go about this? Surely it’s a relatively common task?