2D Translate Gizmo

Guys,

Ever since today I’m not able to move any of my sprites while on 2D Mode. I used to get handles when selecting a sprite to translate them anywhere in my scene, this is helpful to setup my levels. Here’s what I see in my editor when I select a sprite:

Any ideas?

I hate to reply to my own thread but I found a bug with Unity. So what caused the problem was that I collapsed the Sprite Renderer, (Notice I collapsed it, I didn’t disable it!) So if you expand the Sprite Renderer in the inspector the 2D Translate Gizmo shows up again.

Collapsed:

Expanded:

It’s not a bug, it’s a feature. (Really: it’s mentioned in the docs.)

–Eric

It isn’t a bug it is by design. Take a look at this thread:
http://forum.unity3d.com/threads/214887-Translation-widget-locked-hidden-in-2D-orthographic-view

My apologies if I said a bug. But to me it shouldn’t work that way, it’s not intuitive at all but I can adapt to anything.

Thanks for clarifying.