2D trigger functions fixed?

Hi there

I hope you’ll excuse my lazyness of updating Unity and writing scripts just to test this, but I’d like to know if these functions are fixed. The issues were: ontriggerenter2d being called sporadically when the object was inside the volume; ontriggerstay2d being skipped sporadically.

I didn’t see these being mentioned on the “what’s new” update pages.

OnTriggerEnter2D doesn’t seem to exhibit that behavior anymore. I actually had to change my project to compensate. Ooops.