I’m messing around with 2D physics in Unity and I’m encountering a problem I haven’t come across before (I’m still fairly new to unity). If I have two 2D trigger colliders, a collision between them won’t register unless one of them also has a Rigidbody2D. I have no idea why.
I think I may have figured it out. It might be because I’m moving a static collider? What I’ve been reading suggests moving a static collider can lead to incorrect physics calculations. I’m not sure why, but that’s what I’ve read.