2D Unity Instantiate Ragdoll, same Transform as Sprites ( Head, Torso, LArm,RArm,LLeg,RLeg)

Is there a way to store an enemys or players transform of all body parts and translate them to an newly instantiated ragdoll?

Thanks in advance for any help!

Store all the body parts(child Objects) in a parent GameObject. Make a script similar to the one given in the following link and instantiate the parent object.

link to unity scripting API

I guess if you try dragging the position of the pivot of all the body parts (limbs & head) towards the torso region. It may give the ragdoll effect you are looking for.
i have never tried it though.

I already have an extra Gameobject as a functioning ragdoll, the problem is if it is instantiated e.g. the limps are not on the same postion as the limps when my character died