2D UPR Shader with Specular Map?

I have not used URP 2D, and I was going to respond with shader graph ideas, but it seems this is partly already supported?

2D light and shadow techniques in URP (unity.com)

The issue is the specular which I don’t see… But assuming shader graph for 2D works like 3D it’s probably a matter of just doing the usual 3D shader stuff? NdotL, GGX specular, etc.

I also found this thread.

Using Normal Maps with Custom Lit Shader and 2D lights - Unity Engine - Unity Discussions

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