2D view in Unity3D shows the object from the other side

In 3D when I turn on 2D view it shows objects from the other side.
I get this

However, I need:

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Flip your objects. :wink:

2D view has a fixed alignment with the coordinate system. It’s not a problem with the 2D view but the orientation of your objects don’t align with 2D viewspace.

Can’t recall but 2D view is probably looking Z axis forward so your objects need to face Z backward. Or vice versa.

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