2d village made from modular assets or baked buildings?

Hi, quick question… I’m making a side-scroller game. Performance wise, is ti better to us modular assets (something like this: https://img.craftpix.net/2022/02/RPG-Platformer-Game-Assets2.jpg) to do a village with around 15 different buildings, each building would be made from 60-80 sprites (same layer, lit sprites, in the scene not on tilemap), or is it better to have 15 large (1024x1024?) “baked” sprites? I know it’s probably hard to answer, but I just need some guidance which way to go in…
Thanks

the lesser sprites the better performance, its better to have 1 big sprite than many small sprites

so for your question its better to have only 15 sprites

@flasker Thanks, so, assemble buildings in Photoshop and pack them into as little of spritesheets as possible…

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Before you waste too much time optimizing something like this, know that modern hardware and Unity is a mighty powerful combination that will render a metric buttload of stuff before it even breaks a sweat.

Fifteen buildings is barely enough to make the GPU notice, let alone care.

I would suggest you follow you dream and make your art and your game as easily and simply and beautifully as possible, and really have a good time making it look great. It’s highly likely that performance will never be a concern.