Hi, I am a hobbyist. I am looking for a long term project over the next 2-3 years to complete with a friend. Yes, I do make smaller games to hone my skills. I have a year of programming under my belt with online classes and self-teaching. Programming can be stressful but it is good, wholesome stress for me and I find challenging periods ‘fun.’ However, I frequently mess up the simplest of stick figure drawings and the thought of having to create art assets is simply terrifying.
Due to this, I plan on hiring out the art asset work after I show myself I am serious about creating this game over the next few months. The game is going to be a turn-based game similar to Heroes of Might and Magic or early CIV games. I see no reason it needs to be 3D, however, my friend working with me believes my assumption needs to be challened and I accept that he may be correct. So I turn to you and your endless years of experience to answer what is likely a difficult question conceptually.
Caveats: I am NOT asking about the coding. I understand Unity is amazing and does plenty of the heavy lifting 2D or 3D. This is about art assets and the difficulty/cost of their creation. These are theoretical questions to gauge if there is an intrinsically higher amount of work in the creation of one form of art over another.
Questions:
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Theoretically speaking, if I found someone with artistic abilities such that making sprites or 3D rigs/textures/etc were in complete and total parity in terms of skill…which would cost more money? Same place geographically, same currency exchange, etc.
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Theoretically speaking, if I were to split my body into two parallel-running universes, one locking himself into a large steel cage with a computer and some great 2D asset creation program for a year and the other locked into a similar steel cage with a computer and some great 3D asset creation program for a year and they spent exactly the same amount of time learning the programs (having no prior experience in either 2D or 3D animation and no difference in natural ability for one over the other)…at the end of the year and the cages unlocked, which artist will walk out more readily prepared to create game-ready assets?

