I thought this might be useful to a few people out there doing some 2D sprite based stuff with water involved.
https://github.com/valryon/water2d-unity
Here he explains the shader and the implementation.
http://dmayance.com/water-surface-2d-unity/

I thought this might be useful to a few people out there doing some 2D sprite based stuff with water involved.
https://github.com/valryon/water2d-unity
Here he explains the shader and the implementation.
http://dmayance.com/water-surface-2d-unity/

Shameles plug
… Unity Asset Store - The Best Assets for Game Making
Looks nice. Basically you can do this with some kind of texture/rendertexture and something resembling a normal map or a couple of bump textures of some kind blending together.
It would be nice to reconvert the distorted output back to pixellated, dynamically.