I want to make some water effect in my isometric sprite game. I like the one on the video:
Any suggestions? Or, at least any keywords on mathematical algorythm will be appreciated.
PS: No reflections needed.
I want to make some water effect in my isometric sprite game. I like the one on the video:
Any suggestions? Or, at least any keywords on mathematical algorythm will be appreciated.
PS: No reflections needed.
I think you should be able to do that effect with a couple 2d planes with textures. Have one for the base water (dark blue/light blue for coast). And animating 2d textures that are transparent to lay on top of the water texture. It looks like only the water waves are being animated, and they are definitely looping. You should be able to use the same sprite animation for all the water by just duplicating and starting aniamtion at a different frame.
Links:
Look into the animating smoke section (it’s for particles but same concept I believe): http://forestjohnson.blogspot.com/2007/12/particle-effects-tutorial.html
Hope this makes sense. Good Luck.