Hi,
I’m trying to develop a game which creates a wave vertically. I’m using trail renderer now bu is there a better way i can apply ? A better and smoother algorithm ?
[42840-ekran-alıntısı.png|42840]
this is my trail renderer wave example.
Hi,
I’m trying to develop a game which creates a wave vertically. I’m using trail renderer now bu is there a better way i can apply ? A better and smoother algorithm ?
[42840-ekran-alıntısı.png|42840]
this is my trail renderer wave example.
Manipulating the lineRenderer with a Sine wave algorithm may give you the effect you’re seeking. You’ll probably have to tinker with the code some more, but it seems like a good start:
example.cs
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Color c1 = Color.yellow;
public Color c2 = Color.red;
public int lengthOfLineRenderer = 20;
void Start() {
LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.2F, 0.2F);
lineRenderer.SetVertexCount(lengthOfLineRenderer);
}
void Update() {
LineRenderer lineRenderer = GetComponent<LineRenderer>();
int i = 0;
while (i < lengthOfLineRenderer) {
Vector3 pos = new Vector3(i * 0.5F, Mathf.Sin(i + Time.time), 0);
lineRenderer.SetPosition(i, pos);
i++;
}
}
}
http://forum.unity3d.com/threads/creating-a-sine-wave.187154/#post-1278909
http://forum.unity3d.com/threads/creating-a-plane-from-an-array-of-vector3s-2d-water.187151/