Having a running animation transition to a different running-while-shooting animation isn’t working properly since the character’s feet will get out of sync when switching between the two states.
Both animations are 6 frames each, the only difference is the gun arm being raised.
Placing the two states on different layers didn’t change anything.
How can I have one animation begin where the previous one left off?
Or am I better off replacing the top half of my character with a legless sprite? If so, how is that achieved?