This is the code I have been trying

```
public void Flip()
{
lookingRight = !lookingRight;
//transform.Rotate (Vector3.up * -180);
//rb2d.tra = (lookingRight) ? Quaternion.Euler(0,0,0) : Quaternion.Euler(0,180,0);
//transform.rotation = (lookingRight) ? Quaternion.Euler(0,0,Space.Self) : Quaternion.Euler(0,180,Space.Self);
if (!lookingRight)
transform.Rotate(0,180,0,Space.Self);
else
transform.Rotate(0,-180,0,Space.Self);
//transform.localScale = myScale;
```

The game is in 2D mode, no matter what I do the Y Axis ends up being like 186 / 333 / 10, etc.

It never just goes to 0 / 180 / 0 and the X and Z axis change also.

Anyone have any idea why?