2d zombie code error

im quite new to c# and ive followed this tutorial:

And i ran in to some issues that i have no idea how to fix please help.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Zombie : MonoBehaviour
{

    public float speed = 3f;
    public float detectDistance = 10f;
    [SerializedField] Transform target;


 
    private void Update()
    {
        if (target != null) {
            float offset = -90f;
            Vector2 _dir = target.position - transform.position;
            _dir.Normalize();
            float _angle = Mathf.Atan2(_dir.y, _dir.x) * Mathf.Rad2Deg;

            transform.rotation = Quaterion.Euler(new Vector3(of, 0f, _anfle + offset));

            transform.position = Vector2.MoveTowards(transform.position, target.position, speed * Time.DeltaTime);

        }
    }

    private void LateUpdate()
    {
        target = FindTarget();
    }

    Transform FindTarget()
    {
        if (target == null) {
            Transform _target = GameObject.FindGameObjectWithTag("Player").transform;
            if (_target != null)
            {
                float _dist = Vector2.Distance(_target.position, transform.position);

                if (_dist <= detectDistance)
                {
                    return _target;
                }
                else
                {
                    return null;
                }
            }
            else
            {
                return null;
            }
            else
            {
                float _dist = Vector2.Distance(target.position, transform.position);

                if (_dist <= detectDistance)
                {
                    return target;
                }
                else
                {
                    return null;
                }
            }
        }
        return target;
    }
}

@Leander_Ns Please don’t multi-post. As was mentioned in the other thread, you can’t have two else statements as you have, that is not valid C# syntax. Help im new to this

ok sry for multi posting but he stopped responding.
and no hablo code please simplify that sentence as i bearly understand code at all.

Nobody here can change that for you. If you elect to do code in Unity, you will need to take steps to bring yourself up to speed. Fortunately this is an extremely well-understood process and can be approached in many ways:

  • start with the Learning link at the top of this page
  • start with free youtube tutorials
  • experiment a LOT
  • join a local Unity usergroup
  • take a class
  • ??? plenty of other ways.

Whatever you do, make sure you are not simply going through the motions. That won’t be helpful and will in fact simply waste your time and effort.

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Ty for thee first bit of information on how to learn but the rest of your paragraph is unnecessary and rude as I’m not a complete idiot (that’s how i felt it)