you know, like traditional frame to frame animation.
but with rigged puppets.
is this doable?
using 2d animation package.
you know, like traditional frame to frame animation.
but with rigged puppets.
is this doable?
using 2d animation package.
Do you mean that you want to have a keyframe for every animation frame for your animation?
i think its called stepped animation, like no interpolation.
You could setting the tangents of your animation frame to be Broken - Constant as described in Unity - Manual: Editing Curves. This should prevent interpolation between frames.