Hi I created an arrow in blender but when my player shoots it the arrow is facing in the Z Axis. My game is a 2D game and runs on the X and Y axes. I’ve tried turning it in blender and when I drag it on to my scene it is changed but when I instantiate its always faced away from me in the Z axis when my character faces right and towards me when my player faces left.
This maybe a longshot but try Clicking on your model in Unity in the project panel and see if any of your axes are off in the inspector . Then correct them in blender by setting the model’s position to what zero is in Unity. Blender and Unity do things differently with transforms.
Ok so I made a brand new model in blender. I made it face left on the x axis which equals right in unity. That fixed it however I refuse to believe this is the only way. I guess fixing it through script would be the other solution. Good thing it was a simple test blend I can’t imagine how someone who spent countless hours in blender would feel.