two issues: even if I keep joystick (left/right analog stick, left/right trigger) still (for example right trigger pressed to the max) the value that's returned keeps shifting. It makes a difference (when it's multiplied by hundreds or thousands, as I need it) cause it makes the controlled object twitch. should that be normal? that, even if the Trigger is pressed down, it returns shifting values?
another thing is I have a build problem.
previous version of the script was making the character respond to buttons. after that, I changed the script and started to play around with axis. triggers, analog sticks. if I run it in editor, it's fine, but if I make a build, it always gives me the game which responds to buttons - not analog sticks/triggers. I'm sure there isn't any button-code around anymore. Any ideas what's going on?
I assume that you might want to change the sensitivity and dead values a bit for using it for Kilometers instead of meters. The triggers are mapped from 0 to 1 as I read somewhere.
– anon38948166This should really have been split into 2 questions as per the FAQ. Could you provide more details about your build problem? Errors? Warnings? Maybe some code (particularly how you are retrieving input)? Did you clear out the button inputs on the axes/buttons that you are getting input from to not take input from the buttons that you don't want in the Input Manager? Without more information about the build problem, all I (and most people probably) can do is guess.
– anon16733337