2k Drawcalls

I have a scene in my game that only has a terrain with a 3 texture paint job and some painted grass no tress at this time
I would like to introduce a load script that would load the scene as I walk to bring down the draw calls and allow me to use high grade modeling.

Would anyone know if this is possible or know of a way to reduce the draw calls in my current scene?

Thanks in advanced!

It’s a multi step process. Shortening the distance the camera can see (frustum) reduces the draw calls. Batching local repeated geometry with the same material, especially grass though not sure how you’d do it if you’re drawing it on with the terrain tools.

The Unity terrain tools aren’t good for mobiles if that’s a target platform of yours.

No my platform is PCs
Is there a tutorial on batching?