Get rid of it. I don’t have time for that.
Or at least add option to disable it.
As nice as the animation is, I much prefer to not see it.
Just load the hub and load it fast.
At the moment its already slow loading in my apple silicon, and with the new animation seems even slower
Yeah, this is a bit of an annoying change. It’d be cool if it didn’t hinder me from using the stupid hub that I never wanted to use to begin with.
0/10
Yes.
I rolled back to 3.2; and lo’ and behold the startup time was as atrocious as 3.3. I just never really paid attention until they put that loading animation there.
This is not the way.
The issue is that the hub is doing a whole bunch of background work before it allows one to access one’s projects on disk. Stop that … Show me my projects and continue on with your update || license || whatever checks in the background.
Slapping a loading animation there as a ‘fix’ for poorly implemented initialization just seems sooooo lazy.
Also, when are we getting folders ?
So we still can’t install a matching Unity version from Unity Hub (a feature that existed before, but was removed because some idiot decided to do so), but we have a new fancy startup animation?
Modern software development is a joke, FFS Unity.
Who okay’d this?
Okay to see the splash screen on start-up.
Bad to see it on opening the Hub from task tray.
It takes 2 or 3 extra seconds on every opening.
Agreed. Please kill this animation. It’s a massive backwards step in terms of usability. I find it frustrating to use the Unity Hub now, and that’s not what we want here.
Thanks,
Ben
Lol, it’s the Reload-Assets progress bar all over again. Nobody notices how much time something takes until it’s shown. Sometimes it’s hard to be an UI dev xD
About Apple Silicon, how about Apple does not reinvent the wheel and forces everyone to adapt to what they do? >_>
How the usability will be improved by removing the animation? The startup time will be the same it’s just animation lol
So you’re saying don’t make significant improvements to personal computer power efficiency and choose to move away from a bloated ISA? Bad take, mate.
Did anyone compare the actual boot times?
I wonder if it is the same overall boot time but plays the animation over what would normally just be a loading screen?
feels like it animates for .2 seconds over here.
not long but immediately noticed the change
Yeah, you’re missing the point.
Load time too long; solution? Put an animation there…
How about fixing the loading time instead.
Make thread about fixing loading time then not about removing animation
…
Simple fast loading hub
https://github.com/Ravbug/UnityHubNative
+1 for removing the animation. please remove this, we all have enough frustrations and delays doing development.
Animation it serves no purpose and it locks the hub up until done -you can’t even drag the window to a side.
Wonder whether the delay people experience is because of having a potato computer, having a really huge number of projects (like hundreds) or the projects are on slow (or sleeping) drives like a NAS?
Have timed the animation with a stopwatch on my 3900X and 20 projects on an SSD and it’s just around 1.6 seconds!
In every case the animation itself very most likely does not prolong any delay that wasn’t there, that would make no sense.
Something else is afoot.
See the thing is if it makes it “looks” slow to the user then it is slow (to the user). Doesn’t matter what a stop watch says. And this I think makes it is a poor design choice.
It has a lot to do with perception. This is the same reason why we use a loading bar in a game instead of having people stare at an animating logo for 1 min -it helps people perceive time differently and also communicate more information to the user.
Perception of time is far more important than actual time elapsed form a UX point of view, if that makes any sense.