yeah. download it.
Note for Unity 3.5 (future release):
“With Unity 3.5 we plan to stop web player and standalone support for Windows 2000, Mac OS 10.4 and earlier. Additionally, support for web player and standalone builds running on PowerPC Macs will cease with Unity 3.5.”
https://www.youtube.com/watch?v=Bz0s6H2tWqo
ahh progress. But nothing on the GPU’s…
good.
Feeling short today hippocoder?
NOOoo, I can’t download it!!! My internet has been down for some time and I’ve hadn’t have time to go complain!
…and this little mobile modem I’m relying on is so slow, it only slows down at about 50% and it never fully downloads >:[
Hope this new version is more stable, 3.4 has been kind of painful with the stuttering and the crashes :-0
Haven’t got a crash since installed. I hope it stays this way ![]()
I hope it work for me as well - I’d like to try out the new texturing tool so I can make a decision as to if I want to buy it or not.
-Will
New texturing tool?
The new procedural Allegorithmic Substance textures - the texture authoring part is a separate purchase.
-Will
I don’t want to praise the day before night but up to now it seems as if all instability issues have vanished with this update. If it stays like that, Unity 3.4 is really going to be usable again ![]()
Oh well as for the changelog:
This might be the key why it is working now xD
May I warn people who used SkinnedMeshRenderer.sharedMesh operations, like CombineMeshes(), that 3.4.1f5 seems to have introduced a new restriction on sharedMesh subproperties manipulation (like boneweights).
Here is a thread I opened to describe the problem and the workaround :
http://forum.unity3d.com/threads/105190-Unity-3.4.1f5-introduced-an-error-with-mesh.CombineMeshes()
Also, Editor still crashing repeatedly for me ![]()
Debug Log doesn’t report any bug, and Profiler doesn’t show any memory problem (and I have 10go RAM).
Isn’t there some sort of Unity Editor crash journal in a file ? Or do I have to parse the windows events journal manually ?
and fat. Like mario during a manic depressive phase.
Well, tree collider crash still not fixed, so terrain engine is useless for larger scenes…(more terrains, 2011 looking vegetation etc…)
I first misread that they stopped the webplayer generally, maybe due to some new awaken responsibility due to the webplayer’s crashing/freezing issues. Oh well, there at least was hope.
Having a better focus is reasonable and very welcome if it enhances the quality on the more current technologies.
Waiting for many serious bugfixes and hoping for a great Windows 8 (especially ARM powered) support, once it will be released. The only thing which makes me kind of sad is the lost PPC support but then again it’s still there on the console, although i have no experience how well Unity works on the Xbox 360. Anyway this might give other tools which can build for older systems a tiny bonus on top as well.
Btw. why is the package this big?
Almost 800MB of 0s and 1s. If i remember things correctly the last time i downloaded monkey it was about 1% of Unity’s filesize.
Maybe it would make sense splitting the tool and the media at some point as well. This way you could offer relative small sizes just for the tool and enhance the tutorials/examples section in both quality and quantity, just the way Modo does.