I have been profiling my application for its slow start when I came across the massive 3.46GB GC Alloc in the profiler. I have attached a screenshot of the same. I am not able to comprehend why such a massive GC Alloc is happening at the very start of the application.
I am using Unity 5.0.2f1 Personal edition, my system has 8GB RAM, i7 4770 @3.4Ghz and Nvidia GTX 750Ti. And windows 7 64 bit.
Point me in direction so I can figure out what is happening.
It was due to the presence of a huge database, with entries over a 100,000 which resulted in instantiation of same number of objects.
