Hi,
If I put 2 camera with output render Texture it is ok
But if I add 3. camera with output render Texture 3. camera instead of writing its own render texture sends the vision to all output render textures.
Seems unlikely… are you sure the camera layers are set to only view what you intend? You can also physically space them apart if you are not doing layering.
both was done… no luck
Go back and check your work… you’re missing something.
How are you assigning the RenderTexture? You have to use the API on the camera, not the static helper.