Just finished and submitted my first game to the app store! Yippi! (By the way I added the Unity3D community in the credits!) But now it’s time to move on to the next game.
I’d like to know if it’s possible to:
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Destroy on collision only the polys that where in contact with the collision object instead of the entire polyset.
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Change shaders per polygon. If I have an object that collides with another one I want the affected polys to change color.
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Is it possible to have the poly normals to always face the camera? So if I have a poly plane I can always see it which ever side I’m looking at it. I don’t want to double the face because in my case it would double my amount of polys and I can’t do that. It will be too much to handle for an iPhone.
Thanks
-R